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![]() Since assets can be loaded at runtime (which we see when you join a server and download the mod for the first time), I don't really see any problems with doing this. Mods (except localization mods) could be loaded when you join a server.įor singleplayer a more reliable way to select which mods load would be good. ![]() ![]() Since all assets in all enabled mods are loaded on startup, asset conflicts are very common. On a related note, mod loading in general feels like it could be reworked some. You can test this by deleting them all and verifying your game.Īppworkshop_304930.acf file (renamed to. I want just to say as an Epic Game user (Who got City: Skylines and many other games for free!) and a user of many different storefronts steamworkshopdownloader.For me they don't redownload on startup but verifying brings them back out of nowhere.Įven deleting the C:\Program Files (x86)\Steam\steamapps\workshop\appworkshop_304930.acf file doesn't fix it. I believe that those mods are in casheĬould you make your work open-source (if possible) so that there will be more sites which makes it harder (if it is true that valve is maually banning your account) for Valve to play cat and mouse so that this service will stay avalible as long as possible. ![]() Some of City: Skylines mods still work (as of 12:16AM GMT) but only if you dont batch download and only with some (Popular) mods. Mabe you can work with the author of steamworkshop.download and share the cashe every so often or work something between each other. There is a alternative website that works steamworkshop.download which people can use to download mods in the meantime, however there isnt a Tampermoney plugin (that works) which is kinda unfortunate or a batch download □ (Mabe someone make one). ![]()
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